UNITS
CLASSES, INTERFACES, OBJECTS
TYPES
VARIABLES
CONSTANTS
FUNCTIONS, PROCEDURES
IDENTIFIERS

Unit App_TextureDetails

Description

This unit contains a form which displays some extended details on the currently selected texture. (used renderer is outdated, will be replaced with the new extended renderer)

Constants

NameDescription
ZoomFactor zoom factor, used to translate in and out

Variables

NameDescription
Animate  
CurFrame  
FrameCount  
h_DC device context of the control in which should be rendered to
h_RC OpenGL rendering context of the control in which should be rendered to
h_WND window handle of the control in which should be rendered to
MaxFrameRate  
MinFrameRate  
OrigZoom  
TexHeight  
TexName  
Texture array for the texture indices
TexWidth  
Tex_Size  
z  

Types

None.

Functions and procedures

Overview

procedure glBindTexture(target: GLenum; texture: GLuint); stdcall; external opengl32;
procedure glGenTextures(n: GLsizei; var textures: GLuint); stdcall; external opengl32;

Description

procedure glBindTexture(target: GLenum; texture: GLuint); stdcall; external opengl32;

Binds a texture. Imported from OpenGL32.dll

procedure glGenTextures(n: GLsizei; var textures: GLuint); stdcall; external opengl32;

Generates texture ids. Imported from OpenGL32.dll

Classes, interfaces and objects

NameDescription
Class TDlg_TextureDetails form which displays extended infos on a texture and display the texture itself (fully animated, if possible) using OpenGL

Author

Jesco Topp <jesco@users.sourceforge.net> & Andy Ford <fordy@planetunreal.com>

Created

January 2001

Last modification

October 2001


Generated by pasdoc 0.6.20 on Wed 20 Mar 2002 20:59:34