UNITS
CLASSES, INTERFACES, OBJECTS
TYPES
VARIABLES
CONSTANTS
FUNCTIONS, PROCEDURES
IDENTIFIERS

All classes, interfaces and objects

NameUnitDescription
EHeaderTableException UTPFF_Aux custom exception if a package with an invalid header is loaded
TDlg_About App_About About dialog box. Generated via Delphi's GUI builder.
TDlg_About_GPL App_About_GPL License dialog box. Generated via Delphi's GUI builder.
TDlg_About_Readme App_About_Readme Readme dialog box. Generated via Delphi's GUI builder.
TDlg_Extract App_Extract Dialog for mass extraction of textures. This is dialog reads the Extraction Mode variable and determines if it shall extract only a single package or a complete folder.
TDlg_FullSize App_FullsizePreview Dialog object for fullsize previews.
TDlg_PackageInfo App_PackageInfo form which displays information on texture packages
TDlg_Preferences App_Preferences configuration form
TDlg_ShowLog App_ShowLog This class takes care of displaying the logfile and saving it to disk. Items are added with the TDlg_ShowLog.Log procedure. Only the text and the type of the icon must be specified.
TDlg_TextureDetails App_TextureDetails form which displays extended infos on a texture and display the texture itself (fully animated, if possible) using OpenGL
TDlg_TiledPreview App_TiledPreview form to display a texture tiled; the texture is directly written to the canvas of the form
TExportTable UTPFF_Aux Class to hold the ImportTable. All objects of the package, which may be accessed from outside (thus exported) are listed here. It's basically the table of contents for the package.
TExtractThread App_Extract_Thread Thread object which takes care of the batch-(mass-)extraction of packages.
TfrmError ErrorBox exception messagebox
TImportTable UTPFF_Aux Class to hold the ImportTable. All references to objects in other packages are stored in the ImportTable.
TMainForm Main  
TNameTable UTPFF_Aux Class to hold the NameTable. The NameTable is some sort of encyclopedia in which Unreal stores the name and flags of every single object which is stored in a package or referenced by the package.
TOpenGL OpenGL_Base This class provides the basic functionality for a small OpenGL based renderer, like setting up the rendering context, loading textures and providing a DeltaTime based rendering call.
TOpenGL_Preview OpenGL_Preview Specialized class for rendering the previews of the main-form. The previews are rendered row-to-column wise.
TPalette_Load UTPFF_Load_Palette UTPFF-class which loads and stores the palette of a texture
TSplashForm App_Splashscreen splashscreen class; a borderless form which only contains one image, the logo
TTextureList UTPFF_Aux Class to hold a list of all texture within a package. This class is used to iterate through and get the indices of the textures to display.
TTexture_Load UTPFF_Load_Texture TTexture_Load
TUTPackage_Load UTPFF_Load ------------------------------------------------------------------------------

Generated by pasdoc 0.6.20 on Wed 20 Mar 2002 20:59:34